Mod suggestions, please?

Tried this someplace else, but all I got in response was "don't use Vortex", when I specifically said I don't wanna leave Vortex. For which, by the by, there's no real reason, other than me being a somewhat chronically low in energy lazy ass. Still, I humbly request to allow me to stick with what I know.

First off, is it safe yet to update the base game? I've forcibly held off on installing the last major update, because I saw a crapload of complaints about it... Really, I don't think I've ever seen so many complaints about an update before.

Regardless, I'm considering starting a new playthrough, and figured I could use an update to my mod list. But, since I'm a total amateur, and searching through Nexus mods can get rather boring and tedious, I figured I'd ask here for some advice for either some more fun / quality of life / additional content mods that are compatible with both SS2 and some of my other current mods. Or maybe someone here can suggest a better mod for something I'm already using. I dunno, just looking for all kinds of input, I guess... Since my mod list is somewhat extensive, I'll put it in the first comment.

edit: ok, I keep getting a reddit error when trying to post my mod list in a comment, so here it is anyway...

Current mods (no, this is not my load order):

  • Achievements v1-0-5
  • Realistic Ragdoll Force - Action
  • Amazing Follower Tweaks MCM
  • AmazingFollowerTweaks
  • Animals and Ghouls can't open doors WIP 0.02
  • Backpacks of the Commonwealth - Sneak fix
  • Backpacks of the Commonwealth 1.5.4
  • Better Lootable Vehiclesof the Commonwealth (<-- likely to remove this one)
  • Def_ui 1.5.1
  • Bhaals Better Sorting 7.01
  • CombatZoneRestored (found this a while back, never even explored the combat zone... So much in FO4 I haven't even managed to go to yet T_T)
  • Companion Accuracy
  • Curie Accuracy
  • HUDFramework 1.0f
  • HUDFramework - 01. DEF_ui Compatibility Patch
  • Danse accuracy
  • Easier kill XP
  • Elevator Buttons fix (contraptions) - latest version
  • Epilogue Restored
  • Fallout 4 fixes
  • Faster Terminal Displays (5x) Creation Kit version
  • Home Plate connected (never managed to actually get this to work)
  • Keep Radiants in the Commonwealth
  • Longer area respawn
  • Loot Detector (ESP for NMM)
  • Mod Configuration menu 1.39
  • Newton's Regards - no more falling cars
  • Previsibines repair pack (PRP) Stable Branch - PRP Mainline
  • People Live in - Dark Hollow Pond / USAQF satellite station Olivia / Roadside Pines Motel / Unmarked Raider camps pack 1 (actually 4 separate mods)
  • Perforation - automatic weapons mechanic change
  • Sim Settlements 2: Chapter 2
  • Settlementmenumanagermainfile
  • Settler Sandbox Overhaul 4.0 3x radius
  • Sim Settlements 2 Unique Settlers are Essential patch
  • Sim Settlements 2
  • Shaikujin's Better warning for settlements being attacked - Skjalert V5.1
  • Snap'n Build 2.0 (<-- not sure if I wanna keep this, with SMM in place)
  • Uncapped Settlement Surplus
  • Unofficial Fallout 4 Patch
  • Unused Map Markers - cut content restored
  • Vault 88 - Essentials
  • Vault-Tec workshop overhaul redux
  • Unique Uniques - Unique Weapons redone - Version 1.01
  • Vivid Fallout - Landscapes - Complex Parallel Occlusion - BS2 Archive
  • Vivid Fallout - All in One - Best Choice
  • Snap'n build 2.0 - windowed walls texture fix
  • Workshop Framework
  • companion weapon improvement